<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>ArcStar</title><description>Welcome to my website!</description><link>https://arcstar.co.uk/</link><item><title>Designing a Quiet Puzzle Interface</title><link>https://arcstar.co.uk/blog/designing-a-quiet-puzzle-interface/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/designing-a-quiet-puzzle-interface/</guid><description>Why RuneGrid avoids visual overload, and how its interface tries to support calm structural thinking.</description><pubDate>Mon, 27 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Generating RuneGrid Levels</title><link>https://arcstar.co.uk/blog/generating-runegird-levels/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/generating-runegird-levels/</guid><description>How RuneGrid turns finite group tables into varied, playable procedural puzzles.</description><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate></item><item><title>A Gentle Introduction to Abstract Algebra, Group Theory, and RuneGrid</title><link>https://arcstar.co.uk/blog/gentle-introduction-abstract-algebra-runegrid/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/gentle-introduction-abstract-algebra-runegrid/</guid><description>A calm introduction to symmetry, structure, and abstract algebra through the lens of RuneGrid.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The Sound of Hidden Structure</title><link>https://arcstar.co.uk/blog/procedural-music/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/procedural-music/</guid><description>How RuneGrid uses small musical motifs and mathematical transformations to create a procedural soundtrack.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate></item><item><title>Achievements Without Distraction</title><link>https://arcstar.co.uk/blog/runegrid-achievements-article-with-frontmatter/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/runegrid-achievements-article-with-frontmatter/</guid><description>How RuneGrid uses achievements to encourage new play styles and mathematical experimentation without cluttering the interface.</description><pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Further Notes on RuneGrid&apos;s Procedural Soundscape</title><link>https://arcstar.co.uk/blog/runegrid-procedural-soundscape-followup/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/runegrid-procedural-soundscape-followup/</guid><description>A deeper look at the procedural synthesis system behind RuneGrid’s evolving, unsettled musical atmosphere.</description><pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate></item><item><title>The Unexpected Weight of a £0.99 Button</title><link>https://arcstar.co.uk/blog/the-unexpected-weight/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/the-unexpected-weight/</guid><description>Reflections on preparing RuneGrid for its first App Store review and in-app purchase.</description><pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate></item><item><title>Why RuneGrid Validates Levels</title><link>https://arcstar.co.uk/blog/why-runegird-validates-levels/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/why-runegird-validates-levels/</guid><description>Ensuring procedural puzzles remain fair, solvable, and structurally meaningful.</description><pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Why These Groups?</title><link>https://arcstar.co.uk/blog/why-these-groups/</link><guid isPermaLink="true">https://arcstar.co.uk/blog/why-these-groups/</guid><description>The mathematical ideas behind the finite groups used throughout RuneGrid.</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate></item></channel></rss>